public sealed class CreateSpokeRequest : IMessage<CreateSpokeRequest>, IEquatable<CreateSpokeRequest>, IDeepCloneable<CreateSpokeRequest>, IBufferMessage, IMessage
The request for [HubService.CreateSpoke][google.cloud.networkconnectivity.v1.HubService.CreateSpoke].
Optional. A unique request ID (optional). If you specify this ID, you can use it
in cases when you need to retry your request. When you need to retry, this
ID lets the server know that it can ignore the request if it has already
been completed. The server guarantees that for at least 60 minutes after
the first request.
For example, consider a situation where you make an initial request and
the request times out. If you make the request again with the same request
ID, the server can check to see whether the original operation
was received. If it was, the server ignores the second request. This
behavior prevents clients from mistakenly creating duplicate commitments.
The request ID must be a valid UUID, with the exception that zero UUID is
not supported (00000000-0000-0000-0000-000000000000).
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003eCreateSpokeRequest\u003c/code\u003e is 2.9.0, and multiple versions are available, ranging from 1.0.0 to 2.9.0, allowing for access to various iterations of the class.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCreateSpokeRequest\u003c/code\u003e class is used for requesting the creation of a spoke through the \u003ccode\u003eHubService.CreateSpoke\u003c/code\u003e method within the \u003ccode\u003eGoogle.Cloud.NetworkConnectivity.V1\u003c/code\u003e namespace, and it implements multiple interfaces like \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCreateSpokeRequest\u003c/code\u003e class has properties such as \u003ccode\u003eParent\u003c/code\u003e, \u003ccode\u003eParentAsLocationName\u003c/code\u003e, \u003ccode\u003eRequestId\u003c/code\u003e, \u003ccode\u003eSpoke\u003c/code\u003e, and \u003ccode\u003eSpokeId\u003c/code\u003e, which define the necessary parameters for the request, such as the parent resource, a unique request ID, and the details of the spoke to be created.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCreateSpokeRequest\u003c/code\u003e class has 2 constructors, the first being a default \u003ccode\u003eCreateSpokeRequest()\u003c/code\u003e and the second allowing for the construction of a new \u003ccode\u003eCreateSpokeRequest\u003c/code\u003e from another given \u003ccode\u003eCreateSpokeRequest\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,[]]