[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis documentation covers the \u003ccode\u003eGamLiveConfig\u003c/code\u003e class, which is part of the Video Stitcher v1 API and is used to register live streams with Google Ad Manager (GAM).\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of this API documentation is 3.3.0, but the current page covers version 3.2.0 with other previous versions available as well.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGamLiveConfig\u003c/code\u003e implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, indicating its role within the Google Protocol Buffers ecosystem.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes properties like \u003ccode\u003eAssetKey\u003c/code\u003e and \u003ccode\u003eCustomAssetKey\u003c/code\u003e (both output-only) and a required \u003ccode\u003eNetworkCode\u003c/code\u003e, which ties the live config to a specific Ad Manager network.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors, a default one and one that takes another instance of \u003ccode\u003eGamLiveConfig\u003c/code\u003e, to create new instances.\u003c/p\u003e\n"]]],[],null,[]]