Class Quaternion.Builder (2.65.0)

public static final class Quaternion.Builder extends GeneratedMessage.Builder<Quaternion.Builder> implements QuaternionOrBuilder

A quaternion is defined as the quotient of two directed lines in a three-dimensional space or equivalently as the quotient of two Euclidean vectors (https://en.wikipedia.org/wiki/Quaternion).

Quaternions are often used in calculations involving three-dimensional rotations (https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation), as they provide greater mathematical robustness by avoiding the gimbal lock problems that can be encountered when using Euler angles (https://en.wikipedia.org/wiki/Gimbal_lock).

Quaternions are generally represented in this form:

w + xi + yj + zk

where x, y, z, and w are real numbers, and i, j, and k are three imaginary numbers.

Our naming choice (x, y, z, w) comes from the desire to avoid confusion for those interested in the geometric properties of the quaternion in the 3D Cartesian space. Other texts often use alternative names or subscripts, such as (a, b, c, d), (1, i, j, k), or (0, 1, 2, 3), which are perhaps better suited for mathematical interpretations.

To avoid any confusion, as well as to maintain compatibility with a large number of software libraries, the quaternions represented using the protocol buffer below must follow the Hamilton convention, which defines ij = k (i.e. a right-handed algebra), and therefore:

i^2 = j^2 = k^2 = ijk = −1 ij = −ji = k jk = −kj = i ki = −ik = j

Please DO NOT use this to represent quaternions that follow the JPL convention, or any of the other quaternion flavors out there.

Definitions:

  • Quaternion norm (or magnitude): sqrt(x^2 + y^2 + z^2 + w^2).
  • Unit (or normalized) quaternion: a quaternion whose norm is 1.
  • Pure quaternion: a quaternion whose scalar component (w) is 0.
  • Rotation quaternion: a unit quaternion used to represent rotation.
  • Orientation quaternion: a unit quaternion used to represent orientation.

    A quaternion can be normalized by dividing it by its norm. The resulting quaternion maintains the same direction, but has a norm of 1, i.e. it moves on the unit sphere. This is generally necessary for rotation and orientation quaternions, to avoid rounding errors: https://en.wikipedia.org/wiki/Rotation_formalisms_in_three_dimensions

    Note that (x, y, z, w) and (-x, -y, -z, -w) represent the same rotation, but normalization would be even more useful, e.g. for comparison purposes, if it would produce a unique representation. It is thus recommended that w be kept positive, which can be achieved by changing all the signs when w is negative.

Protobuf type google.type.Quaternion

Implements

QuaternionOrBuilder

Static Methods

getDescriptor()

public static final Descriptors.Descriptor getDescriptor()
Returns
Type Description
Descriptor

Methods

build()

public Quaternion build()
Returns
Type Description
Quaternion

buildPartial()

public Quaternion buildPartial()
Returns
Type Description
Quaternion

clear()

public Quaternion.Builder clear()
Returns
Type Description
Quaternion.Builder
Overrides

clearW()

public Quaternion.Builder clearW()

The scalar component.

double w = 4;

Returns
Type Description
Quaternion.Builder

This builder for chaining.

clearX()

public Quaternion.Builder clearX()

The x component.

double x = 1;

Returns
Type Description
Quaternion.Builder

This builder for chaining.

clearY()

public Quaternion.Builder clearY()

The y component.

double y = 2;

Returns
Type Description
Quaternion.Builder

This builder for chaining.

clearZ()

public Quaternion.Builder clearZ()

The z component.

double z = 3;

Returns
Type Description
Quaternion.Builder

This builder for chaining.

getDefaultInstanceForType()

public Quaternion getDefaultInstanceForType()
Returns
Type Description
Quaternion

getDescriptorForType()

public Descriptors.Descriptor getDescriptorForType()
Returns
Type Description
Descriptor
Overrides

getW()

public double getW()

The scalar component.

double w = 4;

Returns
Type Description
double

The w.

getX()

public double getX()

The x component.

double x = 1;

Returns
Type Description
double

The x.

getY()

public double getY()

The y component.

double y = 2;

Returns
Type Description
double

The y.

getZ()

public double getZ()

The z component.

double z = 3;

Returns
Type Description
double

The z.

internalGetFieldAccessorTable()

protected GeneratedMessage.FieldAccessorTable internalGetFieldAccessorTable()
Returns
Type Description
FieldAccessorTable
Overrides

isInitialized()

public final boolean isInitialized()
Returns
Type Description
boolean
Overrides

mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry)

public Quaternion.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry)
Parameters
Name Description
input CodedInputStream
extensionRegistry ExtensionRegistryLite
Returns
Type Description
Quaternion.Builder
Overrides
Exceptions
Type Description
IOException

mergeFrom(Message other)

public Quaternion.Builder mergeFrom(Message other)
Parameter
Name Description
other Message
Returns
Type Description
Quaternion.Builder
Overrides

mergeFrom(Quaternion other)

public Quaternion.Builder mergeFrom(Quaternion other)
Parameter
Name Description
other Quaternion
Returns
Type Description
Quaternion.Builder

setW(double value)

public Quaternion.Builder setW(double value)

The scalar component.

double w = 4;

Parameter
Name Description
value double

The w to set.

Returns
Type Description
Quaternion.Builder

This builder for chaining.

setX(double value)

public Quaternion.Builder setX(double value)

The x component.

double x = 1;

Parameter
Name Description
value double

The x to set.

Returns
Type Description
Quaternion.Builder

This builder for chaining.

setY(double value)

public Quaternion.Builder setY(double value)

The y component.

double y = 2;

Parameter
Name Description
value double

The y to set.

Returns
Type Description
Quaternion.Builder

This builder for chaining.

setZ(double value)

public Quaternion.Builder setZ(double value)

The z component.

double z = 3;

Parameter
Name Description
value double

The z to set.

Returns
Type Description
Quaternion.Builder

This builder for chaining.