[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["This documentation outlines the `GameServerClustersServiceConnectionIdempotencyPolicy` class within the Google Cloud C++ client library, with the latest version being 2.13.0-rc."],["The `clone()` function is available to create a new copy of the `GameServerClustersServiceConnectionIdempotencyPolicy` object."],["The documentation details multiple virtual functions, such as `ListGameServerClusters`, `GetGameServerCluster`, `CreateGameServerCluster`, `PreviewCreateGameServerCluster`, `DeleteGameServerCluster`, `PreviewDeleteGameServerCluster`, `UpdateGameServerCluster`, and `PreviewUpdateGameServerCluster`, all of which operate on `GameServerCluster` requests."],["Each function contains a parameter named `request` which takes in a request object specific to the operation it performs on the `GameServerCluster`."],["Each of the functions return a `google::cloud::Idempotency` type, without any additional description."]]],[]]