public uint MaxConcurrentStreamsLowWatermark { get; set; }
The low watermark of max number of concurrent streams in a channel.
New channel will be created once it get hit, until we reach the max size
of the channel pool.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-28 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eChannelPoolConfig\u003c/code\u003e class, part of the \u003ccode\u003eGoogle.Api.Gax.Grpc.Gcp\u003c/code\u003e namespace, is used to configure settings for a pool of communication channels and is available in several versions including the latest 4.10.0.\u003c/p\u003e\n"],["\u003cp\u003eThis class provides constructors for creating new \u003ccode\u003eChannelPoolConfig\u003c/code\u003e objects, either as a default instance or by cloning from another \u003ccode\u003eChannelPoolConfig\u003c/code\u003e object.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eChannelPoolConfig\u003c/code\u003e allows setting the maximum size of the channel pool (\u003ccode\u003eMaxSize\u003c/code\u003e), the timeout for idle channels (\u003ccode\u003eIdleTimeout\u003c/code\u003e), and a low watermark for the number of concurrent streams (\u003ccode\u003eMaxConcurrentStreamsLowWatermark\u003c/code\u003e).\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eChannelPoolConfig\u003c/code\u003e class includes various fields, properties, and methods for managing the configuration, including descriptor information, parsing capabilities, and operations like cloning, equality checks, and merging.\u003c/p\u003e\n"],["\u003cp\u003eThis class is a sealed class that inherits from object and implements \u003ccode\u003eIBufferMessage\u003c/code\u003e and \u003ccode\u003eIMessage\u003c/code\u003e, indicating its use in protocol buffer-based communication, offering methods for data manipulation and serialization.\u003c/p\u003e\n"]]],[],null,[]]