The natural language speech audio to be processed.
A single request can contain up to 1 minute of speech audio data.
The [transcribed text][google.cloud.dialogflow.cx.v3.QueryResult.transcript] cannot contain more than 256
bytes.
For non-streaming audio detect intent, both config and audio must be
provided.
For streaming audio detect intent, config must be provided in
the first request and audio must be provided in all following requests.
Property Value
Type
Description
Google.Protobuf.ByteString
Config
public InputAudioConfig Config { get; set; }
Required. Instructs the speech recognizer how to process the speech audio.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe provided content outlines the different versions of the \u003ccode\u003eAudioInput\u003c/code\u003e class within the \u003ccode\u003eGoogle.Cloud.Dialogflow.Cx.V3\u003c/code\u003e namespace, ranging from version 1.0.0 to the latest 2.23.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eAudioInput\u003c/code\u003e class is designed to represent natural speech audio intended for processing, and can be found in the assembly \u003ccode\u003eGoogle.Cloud.Dialogflow.Cx.V3.dll\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements several interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, \u003ccode\u003eIBufferMessage\u003c/code\u003e, and \u003ccode\u003eIMessage\u003c/code\u003e from the \u003ccode\u003eGoogle.Protobuf\u003c/code\u003e namespace.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eAudioInput\u003c/code\u003e class contains two primary properties, \u003ccode\u003eAudio\u003c/code\u003e and \u003ccode\u003eConfig\u003c/code\u003e, which manage the speech audio content and its processing instructions respectively.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors available, allowing for both a default instance and one initialized with an existing \u003ccode\u003eAudioInput\u003c/code\u003e object.\u003c/p\u003e\n"]]],[],null,[]]