public sealed class OutputAudioText : IMessage<ResponseMessage.Types.OutputAudioText>, IEquatable<ResponseMessage.Types.OutputAudioText>, IDeepCloneable<ResponseMessage.Types.OutputAudioText>, IBufferMessage, IMessage
A text or ssml response that is preferentially used for TTS output audio
synthesis, as described in the comment on the ResponseMessage message.
public bool AllowPlaybackInterruption { get; set; }
Output only. Whether the playback of this message can be interrupted by the end
user's speech and the client can then starts the next Dialogflow
request.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe provided content outlines the different versions of \u003ccode\u003eOutputAudioText\u003c/code\u003e within the \u003ccode\u003eGoogle.Cloud.Dialogflow.Cx.V3\u003c/code\u003e namespace, ranging from version 1.0.0 to the latest version, 2.23.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eOutputAudioText\u003c/code\u003e is a class used for TTS output audio synthesis, allowing responses to be in text or SSML format, as well as the ability to check if playback of the message can be interrupted by the end user's speech.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements multiple interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, offering functionalities like message handling, comparison, deep cloning, and buffer manipulation, respectively.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eOutputAudioText\u003c/code\u003e class has a constructor, which can take another \u003ccode\u003eOutputAudioText\u003c/code\u003e object as a parameter, and contains properties like \u003ccode\u003eAllowPlaybackInterruption\u003c/code\u003e, \u003ccode\u003eSourceCase\u003c/code\u003e, \u003ccode\u003eSsml\u003c/code\u003e, and \u003ccode\u003eText\u003c/code\u003e to control its output and behavior.\u003c/p\u003e\n"],["\u003cp\u003eInherited members from the \u003ccode\u003eObject\u003c/code\u003e class are also available within \u003ccode\u003eOutputAudioText\u003c/code\u003e such as \u003ccode\u003eGetHashCode\u003c/code\u003e, \u003ccode\u003eGetType\u003c/code\u003e, \u003ccode\u003eMemberwiseClone\u003c/code\u003e, and \u003ccode\u003eToString\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,[]]