public sealed class PatchNetworkRequest : IMessage<PatchNetworkRequest>, IEquatable<PatchNetworkRequest>, IDeepCloneable<PatchNetworkRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Compute Engine v1 API class PatchNetworkRequest.
A request message for Networks.Patch. See the method description for details.
An optional request ID to identify requests. Specify a unique request ID so that if you must retry your request, the server will know to ignore the request if it has already been completed. For example, consider a situation where you make an initial request and the request times out. If you make the request again with the same request ID, the server can check if original operation with the same request ID was received, and if so, will ignore the second request. This prevents clients from accidentally creating duplicate commitments. The request ID must be a valid UUID with the exception that zero UUID is not supported ( 00000000-0000-0000-0000-000000000000).
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-08 UTC."],[[["\u003cp\u003eThis webpage provides reference documentation for the \u003ccode\u003ePatchNetworkRequest\u003c/code\u003e class within the Google Cloud Compute Engine v1 API, specifically detailing its structure, properties, and methods.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of the API covered on this page is 3.6.0, and the page provides historical reference links all the way back to 1.0.0.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePatchNetworkRequest\u003c/code\u003e class is used to send a request to update a network within the Google Compute Engine, requiring details such as the network name, project ID, and an optional request ID for idempotency.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePatchNetworkRequest\u003c/code\u003e class implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, and provides constructors for creating new instances, either default or by cloning.\u003c/p\u003e\n"],["\u003cp\u003eKey properties of the \u003ccode\u003ePatchNetworkRequest\u003c/code\u003e class include \u003ccode\u003eNetwork\u003c/code\u003e, \u003ccode\u003eNetworkResource\u003c/code\u003e, \u003ccode\u003eProject\u003c/code\u003e, and \u003ccode\u003eRequestId\u003c/code\u003e, which are used to define and identify the network to be patched and the context of the request.\u003c/p\u003e\n"]]],[],null,[]]