public sealed class PatchNetworkRequest : IMessage<PatchNetworkRequest>, IEquatable<PatchNetworkRequest>, IDeepCloneable<PatchNetworkRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Compute Engine v1 API class PatchNetworkRequest.
A request message for Networks.Patch. See the method description for details.
An optional request ID to identify requests. Specify a unique request ID so that if you must retry your request, the server will know to ignore the request if it has already been completed. For example, consider a situation where you make an initial request and the request times out. If you make the request again with the same request ID, the server can check if original operation with the same request ID was received, and if so, will ignore the second request. This prevents clients from accidentally creating duplicate commitments. The request ID must be a valid UUID with the exception that zero UUID is not supported ( 00000000-0000-0000-0000-000000000000).
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-08 UTC."],[[["\u003cp\u003eThe \u003ccode\u003ePatchNetworkRequest\u003c/code\u003e class is part of the Google Cloud Compute Engine v1 API, specifically used for updating network resources.\u003c/p\u003e\n"],["\u003cp\u003eThis class inherits from \u003ccode\u003eobject\u003c/code\u003e and implements several interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version available is 3.6.0, but it has multiple previous versions that range from 1.0.0 to 3.5.0, providing flexibility for different project requirements.\u003c/p\u003e\n"],["\u003cp\u003eIt contains properties like \u003ccode\u003eNetwork\u003c/code\u003e, \u003ccode\u003eNetworkResource\u003c/code\u003e, \u003ccode\u003eProject\u003c/code\u003e, and \u003ccode\u003eRequestId\u003c/code\u003e, which allow for detailed specification of the network to be patched and optional request identification.\u003c/p\u003e\n"],["\u003cp\u003eThe documentation includes details on constructors, like the default constructor \u003ccode\u003ePatchNetworkRequest()\u003c/code\u003e and \u003ccode\u003ePatchNetworkRequest(PatchNetworkRequest other)\u003c/code\u003e, which allows for creating new instances from existing ones.\u003c/p\u003e\n"]]],[],null,[]]