public sealed class ResponseMessage.Types.PlayAudio : IMessage<ResponseMessage.Types.PlayAudio>, IEquatable<ResponseMessage.Types.PlayAudio>, IDeepCloneable<ResponseMessage.Types.PlayAudio>, IBufferMessage, IMessage
Reference documentation and code samples for the Dialogflow v3 API class ResponseMessage.Types.PlayAudio.
Specifies an audio clip to be played by the client as part of the response.
public bool AllowPlaybackInterruption { get; set; }
Output only. Whether the playback of this message can be interrupted by
the end user's speech and the client can then starts the next Dialogflow
request.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe webpage provides reference documentation for the \u003ccode\u003eResponseMessage.Types.PlayAudio\u003c/code\u003e class within the Dialogflow v3 API, covering versions from 1.0.0 to the latest 2.23.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eResponseMessage.Types.PlayAudio\u003c/code\u003e is used to specify an audio clip that the client should play as part of a response, and it implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePlayAudio\u003c/code\u003e class has properties for \u003ccode\u003eAudioUri\u003c/code\u003e, which is the URI of the audio clip, and \u003ccode\u003eAllowPlaybackInterruption\u003c/code\u003e, which determines if the audio playback can be interrupted by the end user.\u003c/p\u003e\n"],["\u003cp\u003eThe documentation shows that \u003ccode\u003eResponseMessage.Types.PlayAudio\u003c/code\u003e inherits from object and has inherited members like \u003ccode\u003eGetHashCode()\u003c/code\u003e, \u003ccode\u003eGetType()\u003c/code\u003e, and \u003ccode\u003eToString()\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,[]]