public sealed class ResponseMessage.Types.PlayAudio : IMessage<ResponseMessage.Types.PlayAudio>, IEquatable<ResponseMessage.Types.PlayAudio>, IDeepCloneable<ResponseMessage.Types.PlayAudio>, IBufferMessage, IMessage
Reference documentation and code samples for the Dialogflow v3 API class ResponseMessage.Types.PlayAudio.
Specifies an audio clip to be played by the client as part of the response.
public bool AllowPlaybackInterruption { get; set; }
Output only. Whether the playback of this message can be interrupted by
the end user's speech and the client can then starts the next Dialogflow
request.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis webpage provides documentation for the \u003ccode\u003eResponseMessage.Types.PlayAudio\u003c/code\u003e class within the Dialogflow v3 API, specifically for the .NET environment.\u003c/p\u003e\n"],["\u003cp\u003eThe class \u003ccode\u003eResponseMessage.Types.PlayAudio\u003c/code\u003e allows specifying an audio clip for the client to play as part of a Dialogflow response.\u003c/p\u003e\n"],["\u003cp\u003eThe documentation covers a wide range of versions, from 1.0.0 up to the latest version 2.23.0, and you can access the documentation for each version via the provided links.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePlayAudio\u003c/code\u003e class implements several interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing different functionalities for message handling and cloning, as well as it includes properties such as \u003ccode\u003eAllowPlaybackInterruption\u003c/code\u003e and \u003ccode\u003eAudioUri\u003c/code\u003e that control how the audio is played.\u003c/p\u003e\n"],["\u003cp\u003eYou can construct \u003ccode\u003ePlayAudio\u003c/code\u003e objects using the \u003ccode\u003ePlayAudio()\u003c/code\u003e and \u003ccode\u003ePlayAudio(ResponseMessage.Types.PlayAudio other)\u003c/code\u003e constructors.\u003c/p\u003e\n"]]],[],null,[]]