public sealed class CreateGameServerClusterRequest : IMessage<CreateGameServerClusterRequest>, IEquatable<CreateGameServerClusterRequest>, IDeepCloneable<CreateGameServerClusterRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class CreateGameServerClusterRequest.
Request message for GameServerClustersService.CreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides reference information for the \u003ccode\u003eCreateGameServerClusterRequest\u003c/code\u003e class within the Google Cloud Game Services v1 API, specifically for the .NET environment.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCreateGameServerClusterRequest\u003c/code\u003e class is used to create a request for the \u003ccode\u003eGameServerClustersService.CreateGameServerCluster\u003c/code\u003e method.\u003c/p\u003e\n"],["\u003cp\u003eThis class implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing functionality for message handling, equality checks, deep cloning, and buffer management.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of this API is 2.2.0, with older versions ranging from 2.1.0 down to 1.1.0 being documented.\u003c/p\u003e\n"],["\u003cp\u003eIt includes properties such as \u003ccode\u003eGameServerCluster\u003c/code\u003e, \u003ccode\u003eGameServerClusterId\u003c/code\u003e, \u003ccode\u003eParent\u003c/code\u003e, and \u003ccode\u003eParentAsRealmName\u003c/code\u003e, which are used to specify the details of the game server cluster being created, including the game server cluster resource, ID and parent.\u003c/p\u003e\n"]]],[],null,[]]