public sealed class PreviewCreateGameServerClusterResponse : IMessage<PreviewCreateGameServerClusterResponse>, IEquatable<PreviewCreateGameServerClusterResponse>, IDeepCloneable<PreviewCreateGameServerClusterResponse>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class PreviewCreateGameServerClusterResponse.
Response message for
GameServerClustersService.PreviewCreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003ePreviewCreateGameServerClusterResponse\u003c/code\u003e class is 2.2.0, with previous versions ranging from 2.1.0 down to 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003eThis class is part of the Game Services v1 API and serves as a response message for \u003ccode\u003eGameServerClustersService.PreviewCreateGameServerCluster\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003ePreviewCreateGameServerClusterResponse\u003c/code\u003e implements several interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, among others.\u003c/p\u003e\n"],["\u003cp\u003eThe class has properties such as \u003ccode\u003eClusterState\u003c/code\u003e, \u003ccode\u003eEtag\u003c/code\u003e, and \u003ccode\u003eTargetState\u003c/code\u003e, which provide details about the Kubernetes cluster state, the ETag, and the target state, respectively.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePreviewCreateGameServerClusterResponse\u003c/code\u003e has two constructors, one default and one that takes in another \u003ccode\u003ePreviewCreateGameServerClusterResponse\u003c/code\u003e as a parameter.\u003c/p\u003e\n"]]],[],null,[]]