public static void BindService(ServiceBinderBase serviceBinder, GameServerConfigsService.GameServerConfigsServiceBase serviceImpl)
Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
Note: this method is part of an experimental API that can change or be removed without any prior notice.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides reference documentation for the \u003ccode\u003eGameServerConfigsService\u003c/code\u003e class within the Google Cloud Gaming v1 API, with the latest version being 2.2.0.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerConfigsService\u003c/code\u003e class is used to configure game servers in an Agones fleet.\u003c/p\u003e\n"],["\u003cp\u003eThe document details two \u003ccode\u003eBindService\u003c/code\u003e methods for registering the service with a server, allowing for custom binding logic, including one that has an experimental status.\u003c/p\u003e\n"],["\u003cp\u003eThere is a list of older versions of the same class that are available for reference, starting from the 1.1.0 version.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerConfigsService\u003c/code\u003e class inherits from the \u003ccode\u003eobject\u003c/code\u003e class and has inherited members like \u003ccode\u003eGetHashCode\u003c/code\u003e, \u003ccode\u003eGetType\u003c/code\u003e, \u003ccode\u003eMemberwiseClone\u003c/code\u003e, and \u003ccode\u003eToString\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,[]]