[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["This page details the `GameServerConfigsServiceConnectionIdempotencyPolicy` class, focusing on version 2.11.0, with links to newer versions 2.12.0 and 2.13.0-rc."],["The class includes a `clone()` function that creates a new copy of the object, returning a `std::unique_ptr`."],["Several virtual functions are listed, such as `ListGameServerConfigs`, `GetGameServerConfig`, `CreateGameServerConfig`, and `DeleteGameServerConfig`, each accepting a specific request type as a parameter."],["Each of these virtual functions (`ListGameServerConfigs`, `GetGameServerConfig`, `CreateGameServerConfig`, and `DeleteGameServerConfig`) return a `google::cloud::Idempotency` type."]]],[]]