This interface defines virtual methods for each of the user-facing overload sets in GameServerDeploymentsServiceClient. This allows users to inject custom behavior (e.g., with a Google Mock object) when writing tests that use objects of type GameServerDeploymentsServiceClient.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["This page provides documentation for the `GameServerDeploymentsServiceConnection` object, specifically version 2.11.0, which interfaces with the `GameServerDeploymentsServiceClient`."],["The `GameServerDeploymentsServiceConnection` defines virtual methods that mirror the user-facing overload sets in `GameServerDeploymentsServiceClient`, allowing for custom behavior injection during testing."],["Concrete instances of the connection can be created using `MakeGameServerDeploymentsServiceConnection()`, while `gameservices_v1_mocks::MockGameServerDeploymentsServiceConnection` is available for mocking purposes."],["The interface includes various virtual methods for managing game server deployments, such as listing, getting, creating, deleting, and updating deployments and their rollouts."],["The `GameServerDeploymentsServiceConnection` object includes functions that, when called, return a `future` or `StatusOr` object, representing if an operation is still executing or has failed."]]],[]]