This interface defines virtual methods for each of the user-facing overload sets in RealmsServiceClient. This allows users to inject custom behavior (e.g., with a Google Mock object) when writing tests that use objects of type RealmsServiceClient.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["The `RealmsServiceConnection` object is designed for use with `RealmsServiceClient`, providing virtual methods that mirror the user-facing overload sets found in the client."],["Users can inject custom behavior into tests utilizing `RealmsServiceClient` by leveraging the virtual methods within the `RealmsServiceConnection` interface."],["`MakeRealmsServiceConnection()` is available for creating a concrete instance of this interface, while `gameservices_v1_mocks::MockRealmsServiceConnection` facilitates mocking."],["The `RealmsServiceConnection` interface includes functions for managing realms, such as `ListRealms`, `GetRealm`, `CreateRealm`, `DeleteRealm`, `UpdateRealm`, and `PreviewRealmUpdate`."],["Each function within `RealmsServiceConnection` accepts a specific request type (e.g., `ListRealmsRequest`, `GetRealmRequest`) and returns either a stream range or a status object, with some returning a future object for asynchronous operations."]]],[]]