[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["This page documents the `GameServerConfigsServiceConnectionIdempotencyPolicy` class, detailing its available versions, including the latest release candidate 2.13.0-rc, alongside versions 2.12.0 and 2.11.0."],["The `clone()` function is a virtual member function of this class which creates a new copy of the current object and returns it as a unique pointer."],["The class contains multiple virtual member functions for managing game server configurations, including `ListGameServerConfigs`, `GetGameServerConfig`, `CreateGameServerConfig`, and `DeleteGameServerConfig`, all of which require a request parameter and return a `google::cloud::Idempotency` type."],["Each function for managing game server configurations accepts a request object specific to its operation, such as `ListGameServerConfigsRequest`, `GetGameServerConfigRequest`, `CreateGameServerConfigRequest`, or `DeleteGameServerConfigRequest`."]]],[]]