[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis documentation provides details for the \u003ccode\u003eGameServerDeploymentsServiceConnectionIdempotencyPolicy\u003c/code\u003e class within the Google Cloud Game Services C++ client library, specifically version 2.12.0.\u003c/p\u003e\n"],["\u003cp\u003eThe documentation includes information on the \u003ccode\u003eclone()\u003c/code\u003e function, which is used to create a new copy of the \u003ccode\u003eGameServerDeploymentsServiceConnectionIdempotencyPolicy\u003c/code\u003e object.\u003c/p\u003e\n"],["\u003cp\u003eSeveral virtual functions are outlined, such as \u003ccode\u003eListGameServerDeployments\u003c/code\u003e, \u003ccode\u003eGetGameServerDeployment\u003c/code\u003e, \u003ccode\u003eCreateGameServerDeployment\u003c/code\u003e, \u003ccode\u003eDeleteGameServerDeployment\u003c/code\u003e, \u003ccode\u003eUpdateGameServerDeployment\u003c/code\u003e, \u003ccode\u003eGetGameServerDeploymentRollout\u003c/code\u003e, \u003ccode\u003eUpdateGameServerDeploymentRollout\u003c/code\u003e, \u003ccode\u003ePreviewGameServerDeploymentRollout\u003c/code\u003e, and \u003ccode\u003eFetchDeploymentState\u003c/code\u003e, all of which take a request parameter and return a \u003ccode\u003egoogle::cloud::Idempotency\u003c/code\u003e type.\u003c/p\u003e\n"],["\u003cp\u003eEach function description specifies the input request parameter's type and the \u003ccode\u003egoogle::cloud::Idempotency\u003c/code\u003e return type, with no specific description other than its type.\u003c/p\u003e\n"]]],[],null,[]]