public sealed class PreviewCreateGameServerClusterResponse : IMessage<PreviewCreateGameServerClusterResponse>, IEquatable<PreviewCreateGameServerClusterResponse>, IDeepCloneable<PreviewCreateGameServerClusterResponse>, IBufferMessage, IMessage
Response message for
GameServerClustersService.PreviewCreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document describes the \u003ccode\u003ePreviewCreateGameServerClusterResponse\u003c/code\u003e class, which is the response message for the \u003ccode\u003eGameServerClustersService.PreviewCreateGameServerCluster\u003c/code\u003e method within the Google Cloud Gaming V1 API.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePreviewCreateGameServerClusterResponse\u003c/code\u003e class implements multiple interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing functionality for message handling, equality checks, deep cloning, and buffer manipulation.\u003c/p\u003e\n"],["\u003cp\u003eThe class inherits from the base \u003ccode\u003eObject\u003c/code\u003e class, and the specific class has access to the \u003ccode\u003eGetHashCode()\u003c/code\u003e, \u003ccode\u003eGetType()\u003c/code\u003e, \u003ccode\u003eMemberwiseClone()\u003c/code\u003e, and \u003ccode\u003eToString()\u003c/code\u003e inherited members of object.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes two constructors: a default constructor and one that accepts another \u003ccode\u003ePreviewCreateGameServerClusterResponse\u003c/code\u003e object for initialization.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePreviewCreateGameServerClusterResponse\u003c/code\u003e class has two properties, \u003ccode\u003eEtag\u003c/code\u003e of type \u003ccode\u003estring\u003c/code\u003e and \u003ccode\u003eTargetState\u003c/code\u003e of type \u003ccode\u003eTargetState\u003c/code\u003e, which represent the ETag and the target state of the game server cluster, respectively.\u003c/p\u003e\n"]]],[],null,[]]