public RepeatedField<LabelSelector> Selectors { get; }
Labels used to identify the game server clusters to which this Agones
scaling config applies. A game server cluster is subject to this Agones
scaling config if its labels match any of the selector entries.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eScalingConfig\u003c/code\u003e class is part of the Google Cloud for Games v1beta API, specifically designed for autoscaling Agones fleets.\u003c/p\u003e\n"],["\u003cp\u003eIt implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing a wide range of functionalities.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eScalingConfig\u003c/code\u003e requires a \u003ccode\u003eFleetAutoscalerSpec\u003c/code\u003e, a \u003ccode\u003eName\u003c/code\u003e, and contains collections of \u003ccode\u003eSchedules\u003c/code\u003e and \u003ccode\u003eSelectors\u003c/code\u003e, all of which dictate the autoscaling behavior of the Agones fleet.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version available for this API is 2.0.0-beta03.\u003c/p\u003e\n"]]],[],null,[]]