public static void BindService(ServiceBinderBase serviceBinder, GameServerConfigsService.GameServerConfigsServiceBase serviceImpl)
Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
Note: this method is part of an experimental API that can change or be removed without any prior notice.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides reference documentation for the \u003ccode\u003eGameServerConfigsService\u003c/code\u003e class within the Google Cloud Gaming v1 API, specifically version 2.1.0, which is responsible for configuring game servers in an Agones fleet.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerConfigsService\u003c/code\u003e class inherits from the \u003ccode\u003eObject\u003c/code\u003e class and includes methods such as \u003ccode\u003eBindService\u003c/code\u003e for creating and registering service definitions.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of the API is 2.2.0, with previous versions, including 2.0.0, 1.4.0, 1.3.0, 1.2.0 and 1.1.0, also being available for reference.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eBindService\u003c/code\u003e method can create a service definition and register it to a server using a service implementation, and also can bind a service method with or without an implementation.\u003c/p\u003e\n"]]],[],null,[]]