[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eGameServerConfigsServiceClientBuilder\u003c/code\u003e class is a builder for creating \u003ccode\u003eGameServerConfigsServiceClient\u003c/code\u003e instances, simplifying the configuration of credentials and endpoints.\u003c/p\u003e\n"],["\u003cp\u003eThis builder inherits from \u003ccode\u003eClientBuilderBase\u003c/code\u003e, providing common functionality such as copying settings, validating configurations, and managing emulator environments.\u003c/p\u003e\n"],["\u003cp\u003eIt supports building the client both synchronously and asynchronously via the \u003ccode\u003eBuild()\u003c/code\u003e and \u003ccode\u003eBuildAsync()\u003c/code\u003e methods respectively.\u003c/p\u003e\n"],["\u003cp\u003eThe builder allows for setting custom settings for Remote Procedure Calls (RPCs) through the \u003ccode\u003eSettings\u003c/code\u003e property, or it defaults to predefined settings if not specified.\u003c/p\u003e\n"],["\u003cp\u003eIt provides methods for handling default values such as the \u003ccode\u003eGrpcAdapter\u003c/code\u003e, endpoint, and scopes through protected override methods like \u003ccode\u003eGetDefaultEndpoint()\u003c/code\u003e, and \u003ccode\u003eGetDefaultScopes()\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,[]]