public static void BindService(ServiceBinderBase serviceBinder, GameServerDeploymentsService.GameServerDeploymentsServiceBase serviceImpl)
Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
Note: this method is part of an experimental API that can change or be removed without any prior notice.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides information on the \u003ccode\u003eGameServerDeploymentsService\u003c/code\u003e class, which is used for controlling the deployment of Agones fleets.\u003c/p\u003e\n"],["\u003cp\u003eThe class is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1Beta\u003c/code\u003e namespace, found within the \u003ccode\u003eGoogle.Cloud.Gaming.V1Beta.dll\u003c/code\u003e assembly and is available in multiple versions, including the latest 2.0.0-beta03.\u003c/p\u003e\n"],["\u003cp\u003eIt inherits from the base \u003ccode\u003eObject\u003c/code\u003e class and has inherited members like \u003ccode\u003eGetHashCode()\u003c/code\u003e, \u003ccode\u003eGetType()\u003c/code\u003e, \u003ccode\u003eMemberwiseClone()\u003c/code\u003e, and \u003ccode\u003eToString()\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes static methods \u003ccode\u003eBindService\u003c/code\u003e which can be used to create a service definition or to bind a service to a service binder, facilitating server-side handling logic implementation.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eBindService\u003c/code\u003e methods require a \u003ccode\u003eGameServerDeploymentsService.GameServerDeploymentsServiceBase\u003c/code\u003e implementation and optionally, a \u003ccode\u003eServiceBinderBase\u003c/code\u003e object, for registering the service with a server.\u003c/p\u003e\n"]]],[],null,[]]