public sealed class UpdateGameServerDeploymentRequest : IMessage<UpdateGameServerDeploymentRequest>, IEquatable<UpdateGameServerDeploymentRequest>, IDeepCloneable<UpdateGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.UpdateGameServerDeployment.
Only allows updates for labels.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis page documents the \u003ccode\u003eUpdateGameServerDeploymentRequest\u003c/code\u003e class, which is used to update game server deployments in the Google Cloud Gaming V1Beta API.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eUpdateGameServerDeploymentRequest\u003c/code\u003e class only allows updating the labels of a game server deployment.\u003c/p\u003e\n"],["\u003cp\u003eThis class inherits from \u003ccode\u003eObject\u003c/code\u003e and implements \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e interfaces.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes properties \u003ccode\u003eGameServerDeployment\u003c/code\u003e and \u003ccode\u003eUpdateMask\u003c/code\u003e, which define the deployment to update and the fields to modify, respectively.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors available for this class: a default constructor and one that accepts another \u003ccode\u003eUpdateGameServerDeploymentRequest\u003c/code\u003e instance as a parameter.\u003c/p\u003e\n"]]],[],null,[]]