public sealed class CreateGameServerDeploymentRequest : IMessage<CreateGameServerDeploymentRequest>, IEquatable<CreateGameServerDeploymentRequest>, IDeepCloneable<CreateGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.CreateGameServerDeployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document outlines the \u003ccode\u003eCreateGameServerDeploymentRequest\u003c/code\u003e class, which is used to send requests for creating a game server deployment in the Google Cloud Gaming service, specifically within version 1.2.0.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCreateGameServerDeploymentRequest\u003c/code\u003e class implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, indicating its capabilities for message handling, equality comparisons, deep cloning, and buffer operations.\u003c/p\u003e\n"],["\u003cp\u003eThe class contains properties like \u003ccode\u003eDeploymentId\u003c/code\u003e, \u003ccode\u003eGameServerDeployment\u003c/code\u003e, \u003ccode\u003eParent\u003c/code\u003e, and \u003ccode\u003eParentAsLocationName\u003c/code\u003e, which are used to specify the details of the game server deployment to be created, including the ID, resource, and location within Google Cloud.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCreateGameServerDeploymentRequest\u003c/code\u003e can be instantiated using two available constructors, a default one and one that takes an existing \u003ccode\u003eCreateGameServerDeploymentRequest\u003c/code\u003e object as an argument, for the cloning of the resource.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version available for \u003ccode\u003eCreateGameServerDeploymentRequest\u003c/code\u003e is 2.2.0, with several prior versions also documented, ranging from 1.1.0 up to 2.1.0, however, the document information is focused on the version 1.2.0.\u003c/p\u003e\n"]]],[],null,[]]