public sealed class DeployedFleet : IMessage<DeployedFleetDetails.Types.DeployedFleet>, IEquatable<DeployedFleetDetails.Types.DeployedFleet>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eDeployedFleet\u003c/code\u003e class represents the specification and details of an Agones fleet, within the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, allowing for message handling, comparison, cloning, and efficient buffer operations.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eDeployedFleet\u003c/code\u003e contains properties such as \u003ccode\u003eFleet\u003c/code\u003e, \u003ccode\u003eFleetSpec\u003c/code\u003e, \u003ccode\u003eSpecSource\u003c/code\u003e, and \u003ccode\u003eStatus\u003c/code\u003e, which respectively provide the name, specification, creation source, and current operational state of the fleet.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors available, one being a default empty constructor, and another that can clone an existing \u003ccode\u003eDeployedFleet\u003c/code\u003e instance.\u003c/p\u003e\n"],["\u003cp\u003eThis document covers version 1.2.0 and links are provided to previous versions as well as the latest version 2.2.0.\u003c/p\u003e\n"]]],[],null,[]]