public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides detailed information about the \u003ccode\u003eFetchDeploymentStateResponse\u003c/code\u003e class, which is a response message used in the \u003ccode\u003eGameServerDeploymentsService\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eFetchDeploymentStateResponse\u003c/code\u003e class is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace and is currently documented for version 1.2.0, with links available for other versions ranging from 1.1.0 to 2.2.0, the latest version.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements several interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, enhancing its functionality and integration within the .NET environment.\u003c/p\u003e\n"],["\u003cp\u003eKey properties of the class include \u003ccode\u003eClusterState\u003c/code\u003e, which shows the status of the game server deployment across various game server clusters, and \u003ccode\u003eUnavailable\u003c/code\u003e, which lists the locations that are unreachable.\u003c/p\u003e\n"]]],[],null,[]]