public sealed class UpdateRealmRequest : IMessage<UpdateRealmRequest>, IEquatable<UpdateRealmRequest>, IDeepCloneable<UpdateRealmRequest>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eUpdateRealmRequest\u003c/code\u003e class is used to send requests for updating a realm within the RealmsService.\u003c/p\u003e\n"],["\u003cp\u003eThis class implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing functionalities for message handling, equality checks, deep cloning, and buffer message support.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eUpdateRealmRequest\u003c/code\u003e objects can be constructed using either a default constructor or a copy constructor, taking another \u003ccode\u003eUpdateRealmRequest\u003c/code\u003e as a parameter.\u003c/p\u003e\n"],["\u003cp\u003eThe class contains two key properties: \u003ccode\u003eRealm\u003c/code\u003e, which specifies the realm to be updated, and \u003ccode\u003eUpdateMask\u003c/code\u003e, which determines which fields of the realm will be modified.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eUpdateRealmRequest\u003c/code\u003e is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace and is contained within the \u003ccode\u003eGoogle.Cloud.Gaming.V1.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"]]],[],null,[]]