public sealed class UpdateGameServerClusterRequest : IMessage<UpdateGameServerClusterRequest>, IEquatable<UpdateGameServerClusterRequest>, IDeepCloneable<UpdateGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.UpdateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003eUpdateGameServerClusterRequest\u003c/code\u003e is 2.2.0, while version 1.2.0 is also documented.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eUpdateGameServerClusterRequest\u003c/code\u003e is a request message used for updating a game server cluster within the GameServerClustersService.\u003c/p\u003e\n"],["\u003cp\u003eThis class inherits from Object and implements several interfaces, including IMessage, IEquatable, IDeepCloneable, and IBufferMessage.\u003c/p\u003e\n"],["\u003cp\u003eThe class contains properties such as \u003ccode\u003eGameServerCluster\u003c/code\u003e and \u003ccode\u003eUpdateMask\u003c/code\u003e, which are required for specifying the server cluster to be updated and the fields to be updated, respectively.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eUpdateGameServerClusterRequest\u003c/code\u003e class provides two constructors: a default constructor and a constructor that accepts another \u003ccode\u003eUpdateGameServerClusterRequest\u003c/code\u003e object as a parameter for cloning.\u003c/p\u003e\n"]]],[],null,[]]