public sealed class DeleteGameServerClusterRequest : IMessage<DeleteGameServerClusterRequest>, IEquatable<DeleteGameServerClusterRequest>, IDeepCloneable<DeleteGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.DeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document outlines the \u003ccode\u003eDeleteGameServerClusterRequest\u003c/code\u003e class, which is used to request the deletion of a game server cluster within the Google Cloud Gaming service, specifically in version 1.2.0 of the library.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eDeleteGameServerClusterRequest\u003c/code\u003e class inherits from \u003ccode\u003eObject\u003c/code\u003e and implements multiple interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing functionality for message handling, equality comparison, deep cloning, and buffer manipulation.\u003c/p\u003e\n"],["\u003cp\u003eThe class has two constructors, one parameterless and another that accepts another \u003ccode\u003eDeleteGameServerClusterRequest\u003c/code\u003e instance for creating a copy.\u003c/p\u003e\n"],["\u003cp\u003eIt includes properties like \u003ccode\u003eGameServerClusterName\u003c/code\u003e and \u003ccode\u003eName\u003c/code\u003e for specifying the target game server cluster to be deleted using its name.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eDeleteGameServerClusterRequest\u003c/code\u003e is defined within the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace and is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"]]],[],null,[]]