Note:
This documentation is for version 2.0.0-beta02 of the library.
Some samples may not work with other versions.
Installation
Install the Google.Cloud.Gaming.V1Beta package from NuGet. Add it to
your project in the normal way (for example by right-clicking on the
project in Visual Studio and choosing "Manage NuGet Packages...").
Please ensure you enable pre-release packages (for example, in the
Visual Studio NuGet user interface, check the "Include prerelease"
box). Some of the following samples might only work with the latest
pre-release version (2.0.0-beta02) of Google.Cloud.Gaming.V1Beta.
Authentication
When running on Google Cloud Platform, no action needs to be taken to authenticate.
Otherwise, the simplest way of authenticating your API calls is to
download a service account JSON file then set the GOOGLE_APPLICATION_CREDENTIALS environment variable to refer to it.
The credentials will automatically be used to authenticate. See the Getting Started With
Authentication guide for more details.
Getting started
All operations are performed through the following client classes:
Create a client instance by calling the static Create or CreateAsync methods. Alternatively,
use the builder class associated with each client class (e.g. GameServerClustersServiceClientBuilder for GameServerClustersServiceClient)
as an easy way of specifying custom credentials, settings, or a custom endpoint. Clients are thread-safe,
and we recommend using a single instance across your entire application unless you have a particular need
to configure multiple client objects separately.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003e\u003ccode\u003eGoogle.Cloud.Gaming.V1Beta\u003c/code\u003e is a .NET client library for the Google Cloud for Games API, providing tools to interact with the platform.\u003c/p\u003e\n"],["\u003cp\u003eThis documentation specifically covers version \u003ccode\u003e2.0.0-beta02\u003c/code\u003e of the library, and it is noted that some samples may not be compatible with other versions.\u003c/p\u003e\n"],["\u003cp\u003eInstallation of the library requires using the NuGet package manager, with pre-release packages being selected for this particular beta release.\u003c/p\u003e\n"],["\u003cp\u003eAuthentication on Google Cloud Platform happens automatically, but for other environments, you'll need a service account JSON file and set the \u003ccode\u003eGOOGLE_APPLICATION_CREDENTIALS\u003c/code\u003e environment variable.\u003c/p\u003e\n"],["\u003cp\u003eThe library offers multiple client classes for various operations, such as \u003ccode\u003eGameServerClustersServiceClient\u003c/code\u003e, \u003ccode\u003eGameServerConfigsServiceClient\u003c/code\u003e, \u003ccode\u003eGameServerDeploymentsServiceClient\u003c/code\u003e, and \u003ccode\u003eRealmsServiceClient\u003c/code\u003e, all of which are thread-safe.\u003c/p\u003e\n"]]],[],null,[]]