public sealed class PreviewGameServerDeploymentRolloutResponse : IMessage<PreviewGameServerDeploymentRolloutResponse>, IEquatable<PreviewGameServerDeploymentRolloutResponse>, IDeepCloneable<PreviewGameServerDeploymentRolloutResponse>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class PreviewGameServerDeploymentRolloutResponse.
Response message for PreviewGameServerDeploymentRollout.
This has details about the Agones fleet and autoscaler to be actuated.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis documentation details the \u003ccode\u003ePreviewGameServerDeploymentRolloutResponse\u003c/code\u003e class, which is part of the Google Cloud for Games v1beta API, specifically within version 2.0.0-beta02.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePreviewGameServerDeploymentRolloutResponse\u003c/code\u003e class serves as the response message for the \u003ccode\u003ePreviewGameServerDeploymentRollout\u003c/code\u003e operation, providing details about the Agones fleet and autoscaler.\u003c/p\u003e\n"],["\u003cp\u003eThis class inherits from \u003ccode\u003eObject\u003c/code\u003e and implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, all of which define it's behavior.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes properties like \u003ccode\u003eEtag\u003c/code\u003e, \u003ccode\u003eTargetState\u003c/code\u003e, and \u003ccode\u003eUnavailable\u003c/code\u003e, providing information about the game server deployment's ETag, target state, and unreachable locations.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors for instantiating \u003ccode\u003ePreviewGameServerDeploymentRolloutResponse\u003c/code\u003e objects: one default constructor, and another that accepts another \u003ccode\u003ePreviewGameServerDeploymentRolloutResponse\u003c/code\u003e object to build from.\u003c/p\u003e\n"]]],[],null,[]]