public sealed class Schedule : IMessage<Schedule>, IEquatable<Schedule>, IDeepCloneable<Schedule>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class Schedule.
The schedule of a recurring or one time event. The event's time span is
specified by start_time and end_time. If the scheduled event's timespan is
larger than the cron_spec + cron_job_duration, the event will be recurring.
If only cron_spec + cron_job_duration are specified, the event is effective
starting at the local time specified by cron_spec, and is recurring.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eSchedule\u003c/code\u003e class in the Google Cloud for Games v1beta API defines a recurring or one-time event, specifying its time frame via \u003ccode\u003estart_time\u003c/code\u003e and \u003ccode\u003eend_time\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIf an event's time span exceeds the combined \u003ccode\u003ecron_spec\u003c/code\u003e and \u003ccode\u003ecron_job_duration\u003c/code\u003e, the event is considered recurring.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCronSpec\u003c/code\u003e property defines the scheduled event's timing using cron notation, indicating the local time within the specified realm.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCronJobDuration\u003c/code\u003e property sets the duration of a cron job event, which starts after the cron job's specified start time.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eSchedule\u003c/code\u003e class implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, and is inherited from the \u003ccode\u003eObject\u003c/code\u003e class.\u003c/p\u003e\n"]]],[],null,[]]