public sealed class DeleteGameServerClusterRequest : IMessage<DeleteGameServerClusterRequest>, IEquatable<DeleteGameServerClusterRequest>, IDeepCloneable<DeleteGameServerClusterRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class DeleteGameServerClusterRequest.
Request message for GameServerClustersService.DeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eDeleteGameServerClusterRequest\u003c/code\u003e class is part of the Google Cloud for Games v1beta API and is used to request the deletion of a game server cluster.\u003c/p\u003e\n"],["\u003cp\u003eThis class implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, and inherits from \u003ccode\u003eObject\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors available: a default constructor and one that accepts another \u003ccode\u003eDeleteGameServerClusterRequest\u003c/code\u003e instance as a parameter.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eName\u003c/code\u003e property, which is a string, is required and specifies the full resource name of the game server cluster to be deleted.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerClusterName\u003c/code\u003e property provides a typed view of the resource \u003ccode\u003eName\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,[]]