public sealed class DeleteGameServerClusterRequest : IMessage<DeleteGameServerClusterRequest>, IEquatable<DeleteGameServerClusterRequest>, IDeepCloneable<DeleteGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.DeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides details for the \u003ccode\u003eDeleteGameServerClusterRequest\u003c/code\u003e class, which is used to request the deletion of a game server cluster in the Google Cloud Gaming service.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eDeleteGameServerClusterRequest\u003c/code\u003e class implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, for message handling and object comparison.\u003c/p\u003e\n"],["\u003cp\u003eThe class offers two constructors: a default constructor and one that takes another \u003ccode\u003eDeleteGameServerClusterRequest\u003c/code\u003e object as a parameter to create a new instance.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eName\u003c/code\u003e property, which is required, specifies the fully-qualified name of the game server cluster to be deleted and also has a \u003ccode\u003eGameServerClusterName\u003c/code\u003e-typed view available.\u003c/p\u003e\n"],["\u003cp\u003eThe document is versioned, showing multiple previous versions of this documentation, with version 2.2.0 being the latest.\u003c/p\u003e\n"]]],[],null,[]]