public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessageResponse message for GameServerDeploymentsService.FetchDeploymentState.
Implements
IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
FetchDeploymentStateResponse()
public FetchDeploymentStateResponse()FetchDeploymentStateResponse(FetchDeploymentStateResponse)
public FetchDeploymentStateResponse(FetchDeploymentStateResponse other)| Parameter | |
|---|---|
| Name | Description |
other |
FetchDeploymentStateResponse |
Properties
ClusterState
public RepeatedField<FetchDeploymentStateResponse.Types.DeployedClusterState> ClusterState { get; }The state of the game server deployment in each game server cluster.
| Property Value | |
|---|---|
| Type | Description |
RepeatedField<FetchDeploymentStateResponse.Types.DeployedClusterState> |
|
Unavailable
public RepeatedField<string> Unavailable { get; }List of locations that could not be reached.
| Property Value | |
|---|---|
| Type | Description |
RepeatedField<String> |
|