public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eVersion 2.2.0 is the latest available version of the \u003ccode\u003eFetchDeploymentStateResponse\u003c/code\u003e, a message used for retrieving the state of game server deployments, with earlier versions also accessible.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eFetchDeploymentStateResponse\u003c/code\u003e is a response message for \u003ccode\u003eGameServerDeploymentsService.FetchDeploymentState\u003c/code\u003e, implementing several interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eClusterState\u003c/code\u003e property provides the state of the game server deployment in each game server cluster, utilizing the \u003ccode\u003eRepeatedField\u003c/code\u003e type.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eUnavailable\u003c/code\u003e property, also a \u003ccode\u003eRepeatedField\u003c/code\u003e, lists the locations that were unreachable.\u003c/p\u003e\n"],["\u003cp\u003eThe FetchDeploymentStateResponse has a constructor that can receive another FetchDeploymentStateResponse.\u003c/p\u003e\n"]]],[],null,[]]