public sealed class UpdateGameServerClusterRequest : IMessage<UpdateGameServerClusterRequest>, IEquatable<UpdateGameServerClusterRequest>, IDeepCloneable<UpdateGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.UpdateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eUpdateGameServerClusterRequest\u003c/code\u003e class is used to send requests for updating a game server cluster.\u003c/p\u003e\n"],["\u003cp\u003eThis class implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing functionalities for message handling, equality checks, deep cloning, and buffer operations.\u003c/p\u003e\n"],["\u003cp\u003eThe class has two constructors: a default one and one that takes another \u003ccode\u003eUpdateGameServerClusterRequest\u003c/code\u003e object as a parameter.\u003c/p\u003e\n"],["\u003cp\u003eIt has two primary properties: \u003ccode\u003eGameServerCluster\u003c/code\u003e, representing the game server cluster to be updated, and \u003ccode\u003eUpdateMask\u003c/code\u003e, defining which fields should be updated within the cluster.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version is 2.2.0 with the previous versions ranging from 2.1.0 down to 1.1.0, and this documentation is for version 1.4.0.\u003c/p\u003e\n"]]],[],null,[]]