public sealed class UpdateGameServerDeploymentRolloutRequest : IMessage<UpdateGameServerDeploymentRolloutRequest>, IEquatable<UpdateGameServerDeploymentRolloutRequest>, IDeepCloneable<UpdateGameServerDeploymentRolloutRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class UpdateGameServerDeploymentRolloutRequest.
Request message for
GameServerDeploymentsService.UpdateGameServerRolloutDeployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eVersion 2.2.0 is the latest available version, with version 2.1.0 also being documented, along with several other previous versions, including 2.0.0, 1.4.0, 1.3.0, 1.2.0, and 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eUpdateGameServerDeploymentRolloutRequest\u003c/code\u003e class is a request message for updating game server deployment rollouts via the \u003ccode\u003eGameServerDeploymentsService.UpdateGameServerRolloutDeployment\u003c/code\u003e method.\u003c/p\u003e\n"],["\u003cp\u003eThis class implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing functionalities for message handling, equality checks, deep cloning, and buffered message operations.\u003c/p\u003e\n"],["\u003cp\u003eThe class has two properties, \u003ccode\u003eRollout\u003c/code\u003e of type \u003ccode\u003eGameServerDeploymentRollout\u003c/code\u003e, and \u003ccode\u003eUpdateMask\u003c/code\u003e of type \u003ccode\u003eFieldMask\u003c/code\u003e, with \u003ccode\u003eRollout\u003c/code\u003e being the game server delpoyment rollout to be updated, and \u003ccode\u003eUpdateMask\u003c/code\u003e is the mask of fields to update.\u003c/p\u003e\n"],["\u003cp\u003eThe class also has two constructors \u003ccode\u003eUpdateGameServerDeploymentRolloutRequest()\u003c/code\u003e and \u003ccode\u003eUpdateGameServerDeploymentRolloutRequest(UpdateGameServerDeploymentRolloutRequest)\u003c/code\u003e allowing for empty and copy creation of the object.\u003c/p\u003e\n"]]],[],null,[]]