[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides reference information for the \u003ccode\u003eGameServerDeploymentsServiceClientBuilder\u003c/code\u003e class within the Google Cloud Gaming V1 API, specifically version 2.1.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGameServerDeploymentsServiceClientBuilder\u003c/code\u003e is a builder class used to configure and create instances of \u003ccode\u003eGameServerDeploymentsServiceClient\u003c/code\u003e, allowing customization of credentials and endpoint settings.\u003c/p\u003e\n"],["\u003cp\u003eThe class inherits from \u003ccode\u003eClientBuilderBase\u003c/code\u003e and includes methods for building the client synchronously and asynchronously, alongside managing channel pools and settings.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version available is 2.2.0, with older versions listed dating back to 1.1.0, providing a history of the API's evolution.\u003c/p\u003e\n"],["\u003cp\u003eThe builder allows users to configure and create \u003ccode\u003eGameServerDeploymentsServiceClient\u003c/code\u003e instances with custom configurations, such as credentials, endpoints, and other settings.\u003c/p\u003e\n"]]],[],null,[]]