public sealed class GetGameServerClusterRequest : IMessage<GetGameServerClusterRequest>, IEquatable<GetGameServerClusterRequest>, IDeepCloneable<GetGameServerClusterRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class GetGameServerClusterRequest.
Request message for GameServerClustersService.GetGameServerCluster.
Required. The name of the game server cluster to retrieve, in the following form:
projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}.
Optional. View for the returned GameServerCluster objects. When FULL is
specified, the cluster_state field is also returned in the
GameServerCluster object, which includes the state of the referenced
Kubernetes cluster such as versions and provider info. The default/unset
value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does
not return the cluster_state field.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis documentation pertains to the \u003ccode\u003eGetGameServerClusterRequest\u003c/code\u003e class within the Game Services v1 API, specifically version 2.1.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGetGameServerClusterRequest\u003c/code\u003e is a request message used for retrieving a game server cluster, as part of the \u003ccode\u003eGameServerClustersService\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class inherits from \u003ccode\u003eObject\u003c/code\u003e and implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing functionalities for message handling, comparison, cloning, and buffer management.\u003c/p\u003e\n"],["\u003cp\u003eIt has properties like \u003ccode\u003eGameServerClusterName\u003c/code\u003e, \u003ccode\u003eName\u003c/code\u003e, and \u003ccode\u003eView\u003c/code\u003e to specify the cluster to retrieve, its resource name, and the desired view, with the 'Name' property being required to specify the game server cluster's resource path.\u003c/p\u003e\n"],["\u003cp\u003eThe API documentation provides links to different versions, allowing users to consult different version information, with version 2.2.0 being the latest.\u003c/p\u003e\n"]]],[],null,[]]