public sealed class PreviewDeleteGameServerClusterRequest : IMessage<PreviewDeleteGameServerClusterRequest>, IEquatable<PreviewDeleteGameServerClusterRequest>, IDeepCloneable<PreviewDeleteGameServerClusterRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class PreviewDeleteGameServerClusterRequest.
Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003ePreviewDeleteGameServerClusterRequest\u003c/code\u003e class is used to define a request message for previewing the deletion of a game server cluster in the Game Services v1 API.\u003c/p\u003e\n"],["\u003cp\u003eThis class implements multiple interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, indicating its use within Google's Protocol Buffers framework.\u003c/p\u003e\n"],["\u003cp\u003eThere are multiple versions of the documentation available, with the latest being version 2.2.0 and this page covering version 2.1.0, alongside other listed older versions.\u003c/p\u003e\n"],["\u003cp\u003eThe class has properties like \u003ccode\u003eName\u003c/code\u003e, which is required and specifies the game server cluster's name, and \u003ccode\u003ePreviewTime\u003c/code\u003e, which allows setting a timestamp for the preview.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePreviewDeleteGameServerClusterRequest\u003c/code\u003e has two constructors, one default and one that takes in another \u003ccode\u003ePreviewDeleteGameServerClusterRequest\u003c/code\u003e as an argument.\u003c/p\u003e\n"]]],[],null,[]]