public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class FetchDeploymentStateRequest.
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003eFetchDeploymentStateRequest\u003c/code\u003e class is 2.2.0, which can be found in the provided links.\u003c/p\u003e\n"],["\u003cp\u003eThis class is part of the Game Services v1 API, specifically designed for handling deployment state requests.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eFetchDeploymentStateRequest\u003c/code\u003e class implements multiple interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt requires a "name" property, which specifies the game server deployment's location and identifier, as structured in a specific format.\u003c/p\u003e\n"],["\u003cp\u003eThe class can be constructed using a default constructor, or by using another \u003ccode\u003eFetchDeploymentStateRequest\u003c/code\u003e object.\u003c/p\u003e\n"]]],[],null,[]]