public sealed class CreateRealmRequest : IMessage<CreateRealmRequest>, IEquatable<CreateRealmRequest>, IDeepCloneable<CreateRealmRequest>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document outlines the \u003ccode\u003eCreateRealmRequest\u003c/code\u003e class within the Google Cloud Gaming V1 library, specifically version 1.3.0.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCreateRealmRequest\u003c/code\u003e class is used to send a request to the \u003ccode\u003eRealmsService\u003c/code\u003e to create a new realm, inheriting from several interfaces and implementing methods for message handling.\u003c/p\u003e\n"],["\u003cp\u003eThis class requires the \u003ccode\u003eParent\u003c/code\u003e property (the parent resource name), the \u003ccode\u003eRealm\u003c/code\u003e property (the realm resource to create) and the \u003ccode\u003eRealmId\u003c/code\u003e property (the unique identifier for the new realm).\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCreateRealmRequest\u003c/code\u003e class has two constructors, one default constructor and another that takes in another \u003ccode\u003eCreateRealmRequest\u003c/code\u003e object as a parameter.\u003c/p\u003e\n"],["\u003cp\u003eThere are seven versions of the \u003ccode\u003eCreateRealmRequest\u003c/code\u003e available, with 2.2.0 being the latest version.\u003c/p\u003e\n"]]],[],null,[]]