public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003eFetchDeploymentStateRequest\u003c/code\u003e is 2.2.0, with other versions available including 2.1.0, 2.0.0, 1.4.0, 1.3.0, 1.2.0, and 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eFetchDeploymentStateRequest\u003c/code\u003e is a message class used for requesting the state of a game server deployment within the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace.\u003c/p\u003e\n"],["\u003cp\u003eThis class inherits from \u003ccode\u003eSystem.Object\u003c/code\u003e and implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt contains two constructors, one default and one that accepts another \u003ccode\u003eFetchDeploymentStateRequest\u003c/code\u003e as a parameter for cloning.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eName\u003c/code\u003e property, of type \u003ccode\u003estring\u003c/code\u003e, is required and represents the full resource name of the game server deployment.\u003c/p\u003e\n"]]],[],null,[]]