[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides details on the \u003ccode\u003eGameServerDeploymentsServiceClientBuilder\u003c/code\u003e, a class designed for configuring credentials and endpoints for the \u003ccode\u003eGameServerDeploymentsServiceClient\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerDeploymentsServiceClientBuilder\u003c/code\u003e is a part of the Google Cloud Gaming V1 library, specifically within the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace.\u003c/p\u003e\n"],["\u003cp\u003eThe builder class offers methods for building both synchronously and asynchronously via \u003ccode\u003eBuild()\u003c/code\u003e and \u003ccode\u003eBuildAsync()\u003c/code\u003e, in order to create a \u003ccode\u003eGameServerDeploymentsServiceClient\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt inherits from \u003ccode\u003eClientBuilderBase\u003c/code\u003e and provides properties and methods to handle default settings, channel pooling, endpoint management, and scope configuration.\u003c/p\u003e\n"],["\u003cp\u003eThe page also provides a list of all available versions for this specific builder, with the latest version being 2.2.0.\u003c/p\u003e\n"]]],[],null,[]]