[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe latest version available for \u003ccode\u003eTargetDetails\u003c/code\u003e is 2.2.0, with multiple earlier versions accessible, including 2.1.0, 2.0.0, 1.4.0, 1.3.0, 1.2.0, and 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eTargetDetails\u003c/code\u003e is a class that provides details about Agones resources, implementing interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThis class contains properties like \u003ccode\u003eFleetDetails\u003c/code\u003e, which holds Agones fleet details for game server clusters and deployments, \u003ccode\u003eGameServerClusterName\u003c/code\u003e, and \u003ccode\u003eGameServerDeploymentName\u003c/code\u003e, both of which store specific identifiers for game server resources.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors available, \u003ccode\u003eTargetDetails()\u003c/code\u003e and \u003ccode\u003eTargetDetails(TargetDetails other)\u003c/code\u003e, with the second allowing for the creation of an instance by passing in another instance of \u003ccode\u003eTargetDetails\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eTargetDetails\u003c/code\u003e has inherited members, such as \u003ccode\u003eGetHashCode()\u003c/code\u003e, \u003ccode\u003eGetType()\u003c/code\u003e, \u003ccode\u003eMemberwiseClone()\u003c/code\u003e, and \u003ccode\u003eToString()\u003c/code\u003e, from the base \u003ccode\u003eSystem.Object\u003c/code\u003e class, making those methods accessible to \u003ccode\u003eTargetDetails\u003c/code\u003e objects.\u003c/p\u003e\n"]]],[],null,[]]