public static void BindService(ServiceBinderBase serviceBinder, GameServerDeploymentsService.GameServerDeploymentsServiceBase serviceImpl)
Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
Note: this method is part of an experimental API that can change or be removed without any prior notice.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eGameServerDeploymentsService\u003c/code\u003e class controls the deployment of Agones fleets within the Google Cloud Gaming V1 namespace.\u003c/p\u003e\n"],["\u003cp\u003eVersion 2.2.0 is the latest version of the \u003ccode\u003eGameServerDeploymentsService\u003c/code\u003e, and the content provided is for version 1.3.0.\u003c/p\u003e\n"],["\u003cp\u003eThe class inherits members from the \u003ccode\u003eSystem.Object\u003c/code\u003e class, such as \u003ccode\u003eGetHashCode\u003c/code\u003e, \u003ccode\u003eGetType\u003c/code\u003e, \u003ccode\u003eMemberwiseClone\u003c/code\u003e, and \u003ccode\u003eToString\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eBindService\u003c/code\u003e method is used to create or register a service definition, for server-side handling logic, with or without implementation.\u003c/p\u003e\n"],["\u003cp\u003eThere are multiple available versions of the GameServerDeploymentsService class, including versions 2.1.0, 2.0.0, 1.4.0, 1.3.0, 1.2.0, and 1.1.0, all accessible through specified links.\u003c/p\u003e\n"]]],[],null,[]]