public sealed class PreviewCreateGameServerClusterRequest : IMessage<PreviewCreateGameServerClusterRequest>, IEquatable<PreviewCreateGameServerClusterRequest>, IDeepCloneable<PreviewCreateGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.PreviewCreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003ePreviewCreateGameServerClusterRequest\u003c/code\u003e is 2.2.0, and this page is specifically documenting version 1.3.0, which is a request message for \u003ccode\u003eGameServerClustersService.PreviewCreateGameServerCluster\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003ePreviewCreateGameServerClusterRequest\u003c/code\u003e inherits from \u003ccode\u003eObject\u003c/code\u003e and implements multiple interfaces, including \u003ccode\u003eIMessage<PreviewCreateGameServerClusterRequest>\u003c/code\u003e, \u003ccode\u003eIEquatable<PreviewCreateGameServerClusterRequest>\u003c/code\u003e, \u003ccode\u003eIDeepCloneable<PreviewCreateGameServerClusterRequest>\u003c/code\u003e, \u003ccode\u003eIBufferMessage\u003c/code\u003e, and \u003ccode\u003eIMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThis class has two constructors, a parameterless one and one that takes another \u003ccode\u003ePreviewCreateGameServerClusterRequest\u003c/code\u003e object, allowing for object copying.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePreviewCreateGameServerClusterRequest\u003c/code\u003e class has several key properties, including \u003ccode\u003eGameServerCluster\u003c/code\u003e (the cluster to create), \u003ccode\u003eGameServerClusterId\u003c/code\u003e (the cluster's ID), \u003ccode\u003eParent\u003c/code\u003e (the resource's parent path), and \u003ccode\u003ePreviewTime\u003c/code\u003e (an optional timestamp for the preview).\u003c/p\u003e\n"],["\u003cp\u003eThere is an \u003ccode\u003eObsolete\u003c/code\u003e property called \u003ccode\u003eView\u003c/code\u003e, set as \u003ccode\u003eGameServerClusterView\u003c/code\u003e, that has been deprecated, and previews will now always return \u003ccode\u003eKubernetesClusterState\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,[]]